Name: Sarah Cornelia Age: 21 Gender: Female Canon: Native (Originally, Final Fantasy I) Canon Point: n/a Link to Application:Leading Light Link to HMD:Bloom of Cornelia Link to Permission List: (optional) Link to Experience Points record:Age-Old Hymn
Player Name: chesca Age: 28 Personal Journal:cries Contact:oglops, PM for Discord. Other In-Game Characters: n/a
Character (Native OC) Name: Sarah Cornelia Age: 21 Gender: Female Home: Tark Varentain, theoretically. (She doesn’t have a place of her own and really would rather not move back in with her parents, so she makes sure to volunteer for every job she can find that just happens to require staying at the Curti Center long-term. ...AKA the player wants to get in on the initial roomie funtimes OOCly) History: Before the empire closed its doors to outsiders, things could not have looked brighter for the Cornelia family. They traded in machine and weapon components and, being from the Northernmost Area of Safer where the precision and reliability of such things meant the difference between life and death, boasted one of the best reputations in their industry. The government of Sen Devadatta was their most valuable client, and Sarah spent the first few years of her life being moved between her two homes in Safer and the country that would become the Empire. Even as tensions between the countries grew, all seemed well enough.
And then the terrorist attacks struck Sen Devadatta’s capitol.
Sarah herself doesn’t remember the experience clearly - she was too young to understand what was happening. From her point of view, she was simply sent to a new boarding school, one where she was the only student and where she was carefully watched. She was never mistreated, only ever lonely at worst. For her, it was just a very strange part of her life, one that was spent reading and practicing instruments and only occasionally being told that no, she couldn’t leave this building’s grounds even if she asked nicely.
For her parents, the events were very different. Though officials insisted that it was all to keep her safe, and though she was well-treated, they knew Sarah had been taken hostage, held to guarantee her family’s good behaviour. After all, when a bomb goes off, when your country is suspected, when you happen to be bringing a great deal of small mechanical parts into government buildings- they couldn’t blame Sen Devadatta’s government for their suspicion. They did as they were asked, all the parts they had sold to the government were inspected, and after a months-long investigation they and Sarah were removed from the country and sent back home, cleared of suspicion, shortly before the gates of the city closed for good. But while Sarah never really understood how dire the situation had been, the experience of having their daughter held as a hostage impacted her parents heavily.
They became protective of her, moreso than they had ever been before, and determined to try to make right what had happened to her by spoiling her. Even as they grew a great deal less wealthy, as all of their most lucrative business had been done in the Empire they were now locked away from, they ensured that Sarah wanted for nothing other than freedom.
She wasn’t going to remain oblivious to this forever. Though she spent her teen years not realising how much her family was giving to her and how little they could afford it and resenting slightly how controlled her life was, she finally learned the truth when they were unable to pay for her schooling any longer. Immediately, she felt incredibly guilty for not realising the financial and emotional strain she’d unknowingly placed on her family. She resolved to try to make things right by setting off to find work and send money home.
She came to work at the Curti Center for a few reasons. The primary one was that she wanted money and they were the first place that were willing to hire her. But she also wanted to be distant from her family to allow them to heal from their trauma, but in a place where they could guarantee that history wouldn’t repeat itself - the center’s position as absolutely neutral territory allowed for this. They didn’t like it, but were willing to accept that she would be safe. More privately, her sheltered life had left her very curious, to the point where learning everything about one world could never be enough, and the chance to speak with people from other worlds was a tremendous temptation.
(It’s worth noting that Sarah is being somewhat dramatic about the level of financial hardship her family is enduring. Her parents are still in business, they’ve never struggled for necessities - and the knowledge that anyone DOES struggle for necessities would horrify her. They went from very wealthy to the lower end of middle class and kept spending money like they were wealthy.)
Personality: Sarah Cornelia believes in you. She knows that you are a kind, wonderful person at heart. She thinks that you’re stronger than you know. She wants you to know that that hairstyle really suits your face shape, and that you look wonderful today.
That’s not her sucking up to the mod reading this app (unless it would be helpful, in which case it absolutely is). She’s just that kind of person. She has nice things to say about everyone, and not a lot in the way of self-consciousness about actually saying those things. She’s the type of person to approach strangers just to compliment them, the type of person to find something pleasant to say about even people who have been unkind to her. To some, this comes off as sweet - it certainly helps her make friends - but to others it’s annoying and seems insincere. How can you take her compliments seriously when she’ll say something nice about anyone?
This positivity applies to everything, not just people. She looks back on her kidnapping as a happy time spent with pleasant people. She successfully argued to her otherwise sensible family that the Interdimensional Cloud is a completely safe place. She believes that the world is kinder than it is and it can be hard to say when it stops being a touching display of faith and starts being a stunning display of naivety.
Her sheltered upbringing has left her with a spontaneous streak - she never really saw consequences for actions, and so she’s never really been taught not to do the first thing that comes into her head. Thankfully, she’s almost always motivated by a desire to do the right thing (and only sometimes by pure curiosity) but as long has her GREAT IDEA doesn’t seem unkind in any way, she’s unlikely to think for a long time before putting it into action.
Being from Northern Safer, the idea of danger isn’t completely foreign to her. It’s not something she does, and her sheltered upbringing means she’s absolutely not equipped to deal with it herself, but it’s not foreign. She’s been prepared for it. Her approach to bad situations is where her one shred of realism shows - she knows that other people are better suited to dealing with problems, and she’ll do what she can to help but otherwise stay out of their way. She’s not one to panic (at least, not over genuine danger. She will 100% panic over things like ‘someone is sad’ or ‘that flower is wilting’ or ‘the network is down and I need pictures of baby chocobos to survive’), but she’s absolutely more prone to flee and seek help than to fight.
At present, she’s motivated by a combination of guilt at having caused her family hardship, of curiosity about other worlds and of something like adrenaline, the emotional high of her first real taste of freedom. She wants to earn money to send home, she wants to experience everything she can, she wants to ask 500000 questions of every newcomer. Most of all, though, after feeling a little useless all her life and after realising what a drain she was on her family (and being more than a little over dramatic about it), she wants to do some good in the world.
Their Past Self Name: Princess Sarah of Cornelia Canon: Final Fantasy I Personal History: Crown Princess of Cornelia, Sarah was born into a dying world expected to meet its end under her reign. Despite this, she remained hopeful throughout her life, believing in the prophecy that four warriors* bearing crystals would appear in her home and deliver them from darkness. Eventually, though, things took a turn for the worse. Her family’s closest friend, the Knight Captain Garland, had been thought to be loyal beyond doubt. But as the situation grew more dire, he stole an enchanted lute passed down through the royal family and took Sarah herself prisoner in the long-ruined Chaos Shrine.
At this time, all hope - both for delivery from their fate and for a slow, peaceful end - seemed to be lost. And at this time, the four Warriors of Light found their way to Cornelia.
They slew Garland and returned Sarah home. She invited them to remain in Cornelia, but they wished to continue on their way and so she entrusted to them her family’s lute so that it might travel with them in her place. Though they eventually slew the four fiends that were bringing about the world’s death they found their task incomplete - Garland had used the Lute’s magic to send himself into the past when the Warriors of Light slew him. From a thousand years in the past, he intended to send the fiends forth again.
Here, Sarah’s lute proved immensely important. It allowed the four warriors to travel back through time to slay Garland in the past. However, in doing so they destroyed all knowledge of their deeds. Sarah and Garland are said to be waiting for the Warriors of Light in the present, though whether they recall their own parts in the story is unknown.
*Or one. I’ll leave the identities of the Warriors of Light unclear here and in any regained memories ingame on the offchance that anyone ever wants to play one of them. Personality:Note that FFI comes from a time before videogame characters required things like ‘personalities’ or ‘looking anything like the concept art’. I’m going to avoid headcanon here but most of this comes from a patchwork of cameo appearances in later games, rather than her canon appearance in FFI.
Sweet and polite, Sarah is known for her kindness and devotion. She is quick to trust and to consider people close, considering the light warriors as close as family only shortly after meeting them. She is also very quick to forgive, trying to reason with Garland, her captor, and hoping for his wellbeing even mid-kidnapping. In a cameo appearance in World Of Final Fantasy, she goes so far as to demand that the Warrior of Light lower his sword when facing a foe who has kidnapped and threatened her, before proceeding to befriend that foe and speak nothing but good of them.
She’s described in canon as possessing as much faith as she does kindness. This faith is not necessarily religious in nature (though she is implied to be religious, what with the praying and all), but rather she’s quick to believe in all sorts of things - be they people or prophecies. She believed, incorrectly, that Garland might be redeemed. She believes, more correctly, in the prophecy that the warriors of light will restore light to the crystals. She’s the character to solve the problem of Final Fantasy I’s time loop, not because she’s particularly intelligent, but because of her trust in fate - she believes that everything that happened to her happened for a reason and that Garland wouldn’t have tried to take her family’s lute if it wasn’t important.
Of course, trusting in fate is a double edged sword. While it allows her to be kind and graceful even in the darkest times, it can result in her hesitating to actually take action. Her quotes in Brave Exvius paint her as confused that she should be considered worthy to accompany the player and as someone who considers herself, as she is, to be incapable of helping others and wishes to become stronger.
But while she considers herself unable to do the good she wishes to see in the world, this doesn’t mean she is inactive. She can’t save her people, and she isn’t brave enough to try, but she certainly goes out of her way to make their lives better, going as far in World of Final Fantasy as to disguise herself in order to walk among them.
...though she’s also a terrible liar, so nobody is fooled. But they’re touched enough by the attempt to pretend to be.
Samples: -no, you shouldn’t have to do anything special. You simply keep the asterisk on your person and-
[ She’s fussing over the newcomer. This is- well, it’s not a first, but it’s rare for people to have such difficulty with jobs. As they fuss with the slate, trying to activate the job, she fidgets and tries not to be impatient. Newcomers need patience, after all, and it is hardly their fault that they’re new to so much. ]
Right! You’ve done everything correctly, well done! How do you feel? White mage-ish, I should hope? [ Her smile doesn’t fade when the newcomer shakes his head, but it softens. That’s not right. There’s reasons it wouldn’t work, but- none of them good. She fishes around in her bag, producing a pamphlet, entitled So You’re A Freelancer ]